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1. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
To the above, Attackers always should dictate when the battle occurs. Defenders are reactionary by nature.
- by Digital Gaidin - at 2011.11.15 18:22:00
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2. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
War Kitten wrote: Mikron Alexarr wrote: There are still issues unaddressed. This is a nerf to low-sec population still. You're changing easy money to money in low-sec to a riskier venture than putting up a tower. At least the tower can try...
- by Digital Gaidin - at 2011.11.15 16:37:00
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3. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
1) Are there any improvements in the works to make planetary launches a viable means of operating PI jobs? Notably increases to the storage/launch capability of the Command Centers? 2) Are there any improvements in the works to make PCOs accessib...
- by Digital Gaidin - at 2011.11.15 16:23:00
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4. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
To CCP, Please make starbase fixes based on what is best for the game and moving forward, rather than catering to those who spent too much on faction towers yesterday and are fearing their investments may drop in price. These changes are in a v...
- by Digital Gaidin - at 2011.11.07 17:18:00
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5. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
lexa21 wrote: Hum... When i saw topic on forum i was glad, but then i read it. There were only one thing You tell right. Powergrid requirements for neutron medium blasters are too much for any tank fitting. All other stuff is not necessary but ...
- by Digital Gaidin - at 2011.11.03 15:45:00
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6. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Vrykolakasis wrote: Role bonus: 65% damage bonus to hybrid turrets on Deimos. Skill bonus - 12% bonus to the speed increase of MWD per level with 7.5% increase in capacitor cost of MWD per level (which skill? idk... total of 60% mwd speed incre...
- by Digital Gaidin - at 2011.11.03 15:37:00
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7. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Pinky Denmark wrote: Currently ships with bonus for active tank is at a disadvantage due to the massive dps people can dish out with ease thx to tier 2 battlecruisers and a massive influx of players the last few years. In my opinion it is long ...
- by Digital Gaidin - at 2011.11.03 15:24:00
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8. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Deviana Sevidon wrote: When started EVE, several years ago, hybrids were a decent weapons choice, that was before a lot of buffs to others ships and races and nerfs to Gallente of course. One thing that would help hybrids in general is to take...
- by Digital Gaidin - at 2011.11.03 02:00:00
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9. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Gypsio III wrote: Tanya Powers wrote: Evelgrivion wrote: Gypsio III wrote: I've just EFTed up two ships fit for the blaster role of getting up close and applying a cubic litre of DPS. Ship A has 720 DPS, 1471 m/s, 134 m/s/s average ac...
- by Digital Gaidin - at 2011.11.03 00:14:00
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10. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Shmekla wrote: I'm sure that someone already noted it here (did not read whole thread). My vision of blaster boats: they are agile (definitely need boost), high dps (maybe current dps is ok) and tracking ships (definitely need boost). Agility...
- by Digital Gaidin - at 2011.11.02 18:05:00
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11. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
As a follow-up to some ship buffing for Gallente... Proteus - Give them a setup that allows 125m3 drone bandwidth Hyperion - Increase drone bandwidth to 125m3 Myrmidon - Increase drone bandwidth to 100m3 (or 125m3) Eos - Increase drone bandwidth ...
- by Digital Gaidin - at 2011.11.02 17:09:00
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12. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
CCP Tallest wrote: Hello all. Sorry for not replying more. I've been a tad busy. We're trying to get these changes to SISI so we can start playing around with them. Once this is on SISI, please post more feedback in the test server feedback for...
- by Digital Gaidin - at 2011.11.02 16:45:00
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13. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Lord Timelord wrote: Digital Gaidin wrote: I can't tell if you guys are serious or if the trolls have arrived? Dead Serious. I've played Gallente for 7 1/2 years. The whole 'double barrel shotgun' blaster playstyle needs some serious lovi...
- by Digital Gaidin - at 2011.11.02 00:18:00
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14. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
I can't tell if you guys are serious or if the trolls have arrived?
- by Digital Gaidin - at 2011.11.02 00:05:00
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15. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Tanya Powers wrote: So, what must be donne, buff blasters or nerf projectiles and lasers to bring them at their place? Berendas wrote: Daedalus Arcova wrote: Right now, blasters are an all-or-nothing weapon, but their 'all' is really q...
- by Digital Gaidin - at 2011.11.01 22:00:00
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16. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Tanya Powers wrote: Quote: And with only T1 ammo, there would be little point to even sit in an Amarr ship. It's the point for every single race. You add nothing relevant to the discussion stating this. I have no desire to go around and...
- by Digital Gaidin - at 2011.11.01 21:28:00
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17. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Thelron wrote: Thread's moving pretty fast (and forum software is crappy)... don't *think* this is in here yet thogh. What about making rails the "sniping" weapon less in the OMG range sense, and more in the precision sense? Arty/rails/lasers ...
- by Digital Gaidin - at 2011.11.01 21:08:00
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18. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Tanya Powers wrote: Digital Gaidin wrote: Vincent Gaines wrote: I don't think anyone is asking for a speed boost, I'm in the group looking for just a teeny web boost and a nice nudge on optimal. Outside of 12-15km you have trouble but onc...
- by Digital Gaidin - at 2011.11.01 20:45:00
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19. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Vincent Gaines wrote: I don't think anyone is asking for a speed boost, I'm in the group looking for just a teeny web boost and a nice nudge on optimal. Outside of 12-15km you have trouble but once in that web and under those blasters better hi...
- by Digital Gaidin - at 2011.11.01 20:38:00
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20. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
For all those proposing that we drastically increase Gallente hulls to perform around the performance range of Minmatar hulls, just remember what you will be doing to the other two races hulls in the process. There are more ships in the game than ...
- by Digital Gaidin - at 2011.11.01 20:25:00
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